Raspberry Pi’s currently in use. One Pi 2, and one Pi model B in a case more expensive than the Pi itself.
I uploaded these trow-away snippets recently but decided to change the tracklist/tracks. Here’s the thing. (Free download on bandcamp.)
“I have always admired Anna Kavan among the few writers who dared to explore the nocturnal world of our dreams, fantasies, and imagination. It takes courage and great skill in expression. As the events of the world prove the constancy of irrationalism, it becomes absurd to treat such events with rational logic. But people prefer to accept the notion of the absurd rather than to search for the meaning, the symbolic act which is quite clear in whoever is willing to decipher the unconscious. R.D. Laing writes in The Politics of Experience: ‘We all live in hope that authentic meetings between human beings can still occur. Psychotherapy consists in the paring away of all that stands between us, the props, masks, roles, lies, defenses, anxieties, projections ,and introjections, in short, all the carry-over from the past. Transference and countertransference that we use by habit and collusion, wittingly or unwittingly, as our currency for relationship.’
The writer who follows the designs and patterns of the unconscious achieves the same revelation. From the very first Anna Kavan went into this realm with The House of Sleep (a significant beginning) then with a classic equal to the works of Kafka titled Asylum Piece, in which the non-rational human beings caught in a web of unreality still struggle to maintain a dialogue with those who cannot understand them. In later books the waking dreamers no longer try, they simply tell of their adventures. They live in isolation with their shadows, hallucinations, prophesies. We admire the deep sea divers exploring the depths of the sea. We do not admire enough those who are able to describe their nocturnal experiences. Those who demonstrate that the surface does not contain a key to authentic experience, that the truth lies in what we feel and not what we see, or how we see it. Familiarity with inner landscapes would in the end illume the mysteries of the human mind. The scientist can report psychological findings but the writer has been there. His is a first hand report. And this is not a personal, unique voyage to the antipodes of the mind—the unconscious is a universal ocean in which all of us have roots.”
— Anaïs Nin, from The Novel of the Future amended to serve as an Introduction to Ice (not used so far) /via housesofsleep.tumblr.com
Ice-inspired illustration: a halucinatory half-frozen diorama, built and photographed by Kris Hofmann. The scene was built inside a kind of huge aquarium, filled with water, and photographed from every side as it slowly froze solid.
I learned some more Unity3D scripting…
Made a fractal-cube thing to learn [Unity3D Web Plugin required — it’s just a tiny tiny thing, a kind of Hello World].
Then (actually, before the other thing…) I built a mesh and deformed it using Noise, with 2 lines of Shader for the colors.
Some pixel landscapes. Some low poly, some procedural, some mockups…
Above: Proteus w/ Purgateus mod.
Above: Voyager3 procedural landscapes & mockups/research.
SOLID 3D: the future of games? ▰ From article “Solid Stuff,” ACE (Advanced•Computer•Entertainment) ☯87NOV
Above: Strangethink works
Above: Tale of the ~Tildebeest
(Next: Procedural cities? Procedural planets? Procedural galaxies?)
Trailer of a new movie by Dave McKean, soon available on DVD. MirrorMask wasn’t perfect, but given Dave McKean graphics abilities I’m really looking forward to this one.
The photography of Chris Marker:
The mistery of the creepiest television hack. #MaxHeadroom
data rustlers, reptilian brains, & other visionaries, on Neuromancer, 1992
Octopus City Blues, the authentic Octopus City simulation has now a demo.
JPOP and (fluo’ed) Tetsuo aesthetics (music video/clip)
Gravesend is a suburb east of London, hosting on its own eastern edge something of a secondary suburb: a mysterious town on the edge of town that turns out not to be a town at all. #BLDBLG
William Gibson has no idea how the future will see us. Maybe now’s the time to pre-order The Peripheral?
Laura Poitras on the Crypto Tools That Made Her Snowden Film Possible / Looking forward to see Citizenfour.
Mais, bien sûr, il n’est pas bon de se lamenter, de se plaindre ou d’élever des protestations auxquelles personne ne fait attention et qui peuvent même, pour tout ce que je sais, être finalement utilisés contre moi et à mon désavantage.
Avec n’importe qui d’autre, j’avais dû être réservée et soupçonneuse, me souvenant du proverbe: “Le silence est un ami qui ne trahit jamais personne.” Car comment pourrais-je savoir si la personne à qui je parle n’est pas un ennemi, ou peut-être en relation avec mes accusateurs ou avec ceux qui vont ultérieurement décider de mon destin ?
J’en arrivais à penser à que si je ne sortais pas de ce cercle vicieux, j’allais devenir folle, que j’allais crier, que j’allais commettre un acte de violence éhonté dans la rue. Mais le fait de savoir que les lois de mon tempérament m’interdiraient ne serait-ce qu’un soulagement de cet ordre, que j’étais inexorablement emprisonnée dans ma détermination à ne laisser paraître aucune émotion était pire que tout.
Extraits de quelques courtes nouvelles d’Asylum Piece de Anna Kavan, relues ce soir, rapidement…
Hormis ça, elle évoque et invoque Kafka de manière assez intéressante dans un certain nombre de nouvelles de ce recueil.
Have you ever driven alone late at night?
Found yourself thinking thoughts you’d never have anywhere else?
Weird music playing on the radio?
Glitchhikers is about that experience.
Every drive is a journey.
Every thought a conversation.
What do you see when you look out at the night sky?
// Loved it. Superb ambiance. Bought the soundtrack to support the devs. Listened to the soundtrack a hundred times.
Great little game.
Prisoned is a short narrative adventure about depression and the struggle of loneliness. You explore the story of Judy and try to find a way out of her depression.
Prisoned is in early alpha stage and this is only a demo. But I hope you still enjoy it. You can download it for free or name your own price!
// Interesting little demo, i hope for a full version.
“Rituals is the second demo release from Somewhere (the first was Fictions), a surreal first person exploration, stealth and puzzle game with branching pathways, where you have the ability to step into books and also possess other characters.
Rituals is a surreal and rather confusing place to be, you’re never totally sure what exactly you’re supposed to be doing, but it’s great fun experimenting and working things out. The ability to possess characters has been done in other games, but the way that each character perceives the world a differently is a truly unique and interesting. Also, you have the ability to step into books – seamlessly transporting you to different areas (and times) is very cool, and pleasantly disorientating.”
Bookmarked/i played/to play/:
Infinite, intimate #Borges
Abstract Ritual by Strangethink
(J’en oublie certains.)
Killscreendaily, Alien: Isolation might do the impossible: make Alien scary again
Gamasutra, Amnesia’s sanity meter
BLDGBLOG: British Country Generator #procgen
Some of gaming’s greatest heroes are mentally ill, and that’s a great thing #Alice #TheLastOfUs
Electric Sky by Strangethink #procgen
A Cyberpunk city by Strangethink, youtube #procgen
/* Next posts: pixel landscapes. */