Unity3D

I learned some more Unity3D scripting…

Made a fractal-cube thing to learn [Unity3D Web Plugin required — it’s just a tiny tiny thing, a kind of Hello World].

Then (actually, before the other thing…) I built a mesh and deformed it using Noise, with 2 lines of Shader for the colors.

 

mesh01

meshBug

colors01

colors02

colors03

Capture d’écran 2015-03-12 à 22.49.32

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